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  • http://www.shadowsquadhq.com/_CorePC :: View topic - 16 Man CO-OP Maps
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    Timbitz
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    PostPosted: Fri Mar 05, 2010 7:25 pm Post subject: No icon 16 Man CO-OP Maps Reply with quote

    As most of you are aware, Server 1 is currently setup as a 16 man ADV server as well as a 8 man CO-OP server...well until recently anyhow.

    Server 1 now boasts the ability to run 16 man CO-OP and could potentially have the ability to run significantly more than 16 for ADV, depends on how far we want to go.  Actually the CO-OP is the same way.  There's nothing stopping us from having a 32 man CO-OP server if we wanted one, but I thought 16 was a nice number.

    So now we need to decide which Shadow Squad custom maps we would like to see this mod featured on.  Currently the only SS map that has the ability to allow all of those spawns is SS_TheLoft.

    Please voice your opinion of what custom maps of ours you would like to see, here's a list of our custom maps:
    • SS_Douche
    • SS_EmergencyRoom
    • SS_RectalScrubber
    • SS_TARFU
    • SS_Training
    • SS_Ammunation
    • SS_Aneurysm
    • SS_AztecRuins
    • SS_Blitz
    • SS_Breakable
    • SS_CopShop
    • SS_DicksWorld
    • SS_Douche
    • SS_FUBAR
    • SS_FlyingMonkey
    • SS_Lighthouse
    • SS_Paintball
    • SS_Quick_and_Dead
    • SS_RectalScrubber_Part2
    • SS_Red_Monsoon_Library
    • SS_Return_To_FUBAR
    • SS_Screwed
    • SS_Shootout
    • SS_Territorial_Pissings
    • SS_Toe_Tag
    • SS_Trimming_The_Hedge
    • SS_WTF


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    Unicorn
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    PostPosted: Fri Mar 05, 2010 7:41 pm Post subject: No icon Re: 16 Man CO-OP Maps Reply with quote

    Since we need a full map list I say we use them all.Besides, everyone plays these maps already and to enhance them would only make them better.You're doing a great job for all of us Tim and we thank you for that.


    Strength to the Clan.


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    PostPosted: Fri Mar 05, 2010 10:30 pm Post subject: No icon Re: 16 Man CO-OP Maps Reply with quote

    Damn nice Tim, didn't expect it to go this fast, if it's not to much work I would say change them all. We know these maps and love them all, so let's try it out :)

    And again, Very good job and THANK YOU!


    Always keep a bullet in your pocket, you never know what might be your last shot...

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    PostPosted: Sat Mar 06, 2010 12:00 am Post subject: No icon Re: 16 Man CO-OP Maps Reply with quote

    All is a lot of work.  My favorites are EmergencyRoom, FUBAR and Return_To_FUBAR.  IMHO Blitz with 16 players would be ridiculous.

    Thanks again for all the hard work,

    Jack T.


    No, I’m not a pessimist. At some point the world shits on everybody. Pretending it ain’t shit makes you an idiot, not an optimist.  -http://shitmydadsays.tumblr.com/
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    PostPosted: Sat Mar 06, 2010 2:05 am Post subject: No icon Re: 16 Man CO-OP Maps Reply with quote

    Just a quick note, Tim already knows this, but the 16-man coop mod I've made will automatically find new spawns if it can't find 16 coop spawns.  So as long as a map has some adversarial spawns too, the mod will find them and use them.




    Last edited by twilight on Tue Mar 16, 2010 7:14 am; edited 1 time in total
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    PostPosted: Sat Mar 06, 2010 3:41 am Post subject: No icon Re: 16 Man CO-OP Maps Reply with quote

    You can always ask me tool if u want a map done for 16 player co-op...I learned how to make more spawns.  And I have virtually every RVS map in existence....so if u have a map that is not SS (except SS_Pyramids, SS_Dealership, and SS_20ToLifeX), OS maps (except OS_Training_Extreme), or RLC (Except all the mini maps, RLC_Screwed, RLC_RNG_1, and RLC_Sniper), that u want to have 16 spawns, tell me.
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    PostPosted: Sat Mar 06, 2010 12:33 pm Post subject: No icon Re: 16 Man CO-OP Maps Reply with quote

    Any or all are good to me. I don't think I have the patience to make a map Embarassed

    Jr


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    PostPosted: Sun Mar 07, 2010 10:51 am Post subject: No icon Re: 16 Man CO-OP Maps Reply with quote

    slw_mvng_target wrote (View Post):
    All is a lot of work.  My favorites are EmergencyRoom, FUBAR and Return_To_FUBAR.  IMHO Blitz with 16 players would be ridiculous.

    Thanks again for all the hard work,

    Jack T.


    I agree about Blitz, but SS has enough maps to put 16 players onto.

    I'm just thinkin', some maps will be finished in no time with 16 players on it Very Happy


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    PostPosted: Sun Mar 07, 2010 5:27 pm Post subject: No icon Re: 16 Man CO-OP Maps Reply with quote

    SS_Dealership Map  
    Game Modes Supported: Team Survival Only / 16 Players This map is a great map and had a lot of time taken on it. This map is very fun for sniping and also close quarter battles. It is based on the whole city block of which ScoobySnack has a car dealership on. Remade virtually.
     wouldnt think it wrk coop eagle although 20to life is an awesome coop map i would like to see dealership in adv even though these maps are scoobysnack's maps


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    PostPosted: Tue May 04, 2010 11:54 am Post subject: No icon Re: 16 Man CO-OP Maps Reply with quote

    cop shop, paintball and my two faves, screwed and rectal scrubber....either one...also, tarfu can be such a bitch that would be fun, too...
    it would be great to be able to make maps...but considering i'm still killerquee, i would have to say....hmmmmm not very likely
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    PostPosted: Tue May 04, 2010 7:41 pm Post subject: No icon Re: 16 Man CO-OP Maps Reply with quote

    ya 16 man would be nice instead of tryin to join in on a full sever... kq u forgot a n lol


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    PostPosted: Wed May 05, 2010 2:15 am Post subject: No icon Re: 16 Man CO-OP Maps Reply with quote

    The Rectal Scrubbers and the FUBARs would be essential. Other than that, it's really up to you guys...


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    PostPosted: Wed May 05, 2010 9:08 pm Post subject: No icon Re: 16 Man CO-OP Maps Reply with quote

    Quote:
    Just a quick note, Tim already knows this, but the 16-man coop mod I've made will automatically find new spawns if it can't find 16 coop spawns.  So as long as a map has some adversarial spawns too, the mod will find them and use them.


    while this would work to at least get people in the game it would probably end in their death if they spawn in an area that has tangos all around them,(as their is a delay in ready up time for players but not tangos who will kill them immediately) as most adv insertion locations are irrelevant to tango spawn placement.

    also, if the maps were edited to have 16 co-op insertions will the mod use them first?

    its not complicated to add extra insertions other than you will have to rename the map to something new. like adding the number 16 to the end of the original map name so people don't get a file version mismatch. (only people who have downloaded the maps to their ravenshield files)


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    PostPosted: Wed May 05, 2010 9:34 pm Post subject: No icon Re: 16 Man CO-OP Maps Reply with quote

    I think 16 man is a good idea, but you better make sure that all group spawns have more than one exit, and plenty of room for firefight otherwise the TKs will spin through the roof. Also large maps will keep the game from ending too quickly. People will still be downloading and the game will end.
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    PostPosted: Wed May 05, 2010 10:30 pm Post subject: No icon Re: 16 Man CO-OP Maps Reply with quote

    SS_Operation_Something, SS_Aneurysm, and SS_Territorial_Pissings are all set up for 16 man COOP. I am not too sure how 16 people will work out for SS_Aneurysm cause of the size of it.


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